Base Wars The Hunt: Roblox 20 Badge
Finish the 2012 Base Wars track—flag delivery plus Skirmish progress—then claim Manliest Man Award.
Event overview
The Hunt: Roblox 20 runs roughly September 17–28, 2026 and walks players through classic Roblox eras. Base Wars is the 2012 slot. Clearing it awards the experience badge tied to the Manliest Man Award UGC—then you return to the Hunt hub to claim the reward and advance the timeline.
The Base Wars challenge is a two-track clear:
- Map quest (A): pick up a flag and deliver it to the marked NPC in the 2012 hub/map area (follow the white arrow).
- Skirmish quest (B): win one Skirmish, or bank two losses (each loss is worth 50%).
Do both tracks, claim in the Hunt hub, then use the white cube to move from the 2012 hub toward 2013. If you are brand new to the shooter itself, skim Getting Started so deploy menus and teams are not confusing mid-event. Flag routing depth also lives on Capture the Flag.
Track A — flag pickup and NPC delivery
- Join Base Wars from the Hunt portal or the official Roblox game page.
- Deploy into a live server on the Hunt / 2012-linked map flow.
- Look for the white arrow marker pointing at the flag pickup and the delivery NPC.
- Grab the flag, avoid dying with it if the route is contested, and hand it to the marked NPC.
- Confirm the map quest completes in the quest / event UI.
This track is separate from normal CTF scoreboard wins. Treat it like a short escort objective: clear the path, deliver, then focus on Skirmish progress. More CTF habits (carrier protection, pad awareness) are covered in Capture the Flag and How to Win.
If the arrow or NPC is missing, server-hop once—Hunt traffic spikes hard and event hooks sometimes fail to attach on the first teleport.
Track B — win one Skirmish, or lose twice
Open Quests / Quest Rewards, find the anniversary Scrimmage-style entry (wording can vary), and read View Info:
- 1 win = 100% Skirmish quest complete.
- 1 loss = 50%. A second loss finishes the remaining 50%.
You need your team result when the Skirmish timer ends—not a personal ace. AFK-only strategies are unreliable if the server stalls or kicks idle players. Stay active enough to keep credit, even when you are not the carry.
Skirmish rounds are only a few minutes. Patience beats rage quitting at 80% of the clock.
Skirmish tips that actually move the needle
Community-tested multipliers and habits during Hunt lobbies:
- Marked-location kills often count 2× toward useful score pressure—fight on the objective markers, not random edges.
- Classic gear kills can also count 2×—stack both bonuses when the UI highlights them.
- Multipliers are stackable when conditions overlap; play the marked zones with era-friendly kits when possible.
- Battle Tank remains a valid fast-clear tool: spawn it early, push clusters and facilities, keep the hull alive.
- If quests, timers, or markers look buggy, server-hop and reopen Quests before grinding another doomed lobby.
Battle Tank push (still recommended)
- At round start, sprint to your team’s Battle Tank pad (see Maps if you cannot find it).
- Board immediately and roll toward clustered enemies or the hottest facility.
- Use vehicle fire (F — Controls) and ramming to farm team kills.
- Do not abandon the tank in the open with half HP; reverse to cover or let teammates screen rockets.
- If the tank dies, swap to infantry captures rather than suiciding for another vehicle every time.
Alternate win paths
- Facility focus: Flip and hold points with the squad. Captures swing rounds and feed Battle Score.
- Air denial: If enemies spam jets, grab AA or a fighter (Vortex / Shadow / Tracker) so infantry can stand on pads.
- Finish Track A first when the white arrow is up, then stay for Skirmish credit so one session clears both tracks.
Two-loss method (when the lobby is doomed)
Sometimes you load into a stomp. Do not waste an hour:
- Play out the Skirmish until the loss registers—confirm progress hits 50%.
- Stay for the next round or rejoin another server.
- Take the second loss (or snag an unexpected win).
- Watch for the Roblox badge notification.
Leaving mid-round can fail to grant loss credit. Let the timer finish whenever possible.
Claim Manliest Man Award, then advance to 2013
- Confirm the Base Wars Hunt badge toast / inventory progress.
- Leave Base Wars and return to The Hunt: Roblox 20 hub (2012 era area).
- Claim the Manliest Man Award UGC / timeline reward.
- Interact with the white cube on the right side of the 2012 hub to advance toward the 2013 challenge.
- Optionally keep playing Base Wars—Battle Score and VIP playtime still progress.
The in-experience badge alone is not always the final Hunt step; hub redemption matters for the overall event track.
Troubleshooting
| Problem | What to try |
|---|---|
| No white arrow / NPC | Rejoin or server-hop; reopen Quests |
| Quest panel missing | Wait for deploy, reopen Quests, hop servers |
| Timer stuck / no Skirmish | Hop to a busier match |
| Loss did not add 50% | Ensure the round fully ended while you were present |
| Kicked on join | Retry later; Hunt traffic (Sep 2026) spikes hard |
| Cannot find Battle Tank | Check base vehicle pads; review Maps |
| Markers buggy after patch | Hop servers; skim Recent patches |
Disable random Scripts and executors during Hunt—the game page warns that exploits can interrupt events, and they will not invent badge credit for you.
Loadout notes for event lobbies
You do not need Uber VIP to finish the quest. Bring:
- Any primary you can aim with (classic kits help if the 2× gear bonus is active)
- Rockets if enemy armor is rolling
- Enough ammo discipline to stay on pads (Ammo VIP helps but is optional)
Spend leftover time after the badge unlocking smarter guns via Battle Score and comparing kits on the Weapons Tier List or Vehicles Tier List. Dated balance notes during event weeks live on Recent patches and the Updates hub.
Sportsmanship reminder
Hunt lobbies are full of first-time Base Wars players. Ping objectives, share tanks when teammates ask, and skip spawn-camping people who clearly just need a loss credit. You will still get your badge—and the server stays playable.
For broader systems, open Wiki. For VIP and passes, see Players. Promo Codes remain unrelated to Hunt progress.
Clear both tracks, claim Manliest Man Award in the Hunt hub, tap the white cube toward 2013, and enjoy a classic 2012 Roblox FPS while you are here.
Frequently Asked Questions
Quick answers for Base Wars codes, VIP, loadouts, and combat.
How do I complete the Base Wars Hunt: Roblox 20 badge?
Finish both tracks: deliver the flagged objective to the marked NPC (white arrow), then win one Skirmish or lose twice (50% each). Claim Manliest Man Award in the Hunt hub afterward.
Do I need the flag NPC delivery and a Skirmish win?
Yes—Track A is the flag pickup and marked NPC handoff; Track B is Skirmish progress. Complete both, then redeem in the 2012 Hunt hub.
What is the fastest way to win a Skirmish for the badge?
Spawn the Battle Tank at round start, fight on marked locations (often 2×), prefer classic gear when that bonus is active, and keep the hull alive so your team snowballs the timer.
My quest progress did not move after a loss. Why?
Make sure the Skirmish fully ended while you were still in the server. Leaving early or joining a broken timer lobby can skip credit—server-hop and retry.
What do I do after the badge appears?
Return to The Hunt: Roblox 20 hub, claim the Manliest Man Award UGC on the 2012 track, then use the white cube to advance toward 2013.
Can scripts finish the Hunt badge for me?
Do not rely on them. Event progress needs real flag delivery and Skirmish results, and third-party scripts can put your account at risk—especially while Hunt traffic is high.